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This section describes the state machine implementation strategies and coding aspects for hierarchical state machines in c and c++ This section focuses primarily on working with state machine diagrams, while section generating code for state machines will cover generating code from state machines. Class toastoven with a hierarchical state machine used in the following examples of code generation
Statesmith is a cross platform, free/open source tool for generating state machines in multiple programming languages For those who don't know, a hierarchical state machine is basically a reorganization of the finite state machine so that each state becomes, in effect, its own fsm (though with the important exception that transitions are allowed to cross hierarchical levels so technically each inner fsm is not closed under transition and thus not a true f. The generated code is human readable, has zero dependencies and is suitable for use with tiny bare metal microcontrollers, video games, apps, web, computers.
State machine fundamentals this page has interactive examples to help you learn about statesmith state machines
The examples use real code generated by statesmith from the svg diagrams below The same diagrams can generate code for any supported language To install python state machine, run this command in your terminal To generate diagrams from your machines, you'll also need pydot and graphviz
You can install this library already with pydot dependency using the extras install option See our docs for more details Logicblocks provides a source generator that can generate uml state diagrams of your code Generated uml diagrams are placed alongside the code for your logic block with the *.g.puml extension
You can use plantuml (and/or the plantuml vscode extension) to visualize the generated diagram code.
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