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The download links, provided on this page, are for studio+ license holders changes since last release updated to blender 4.2.1 update to octane 2024.1 fixes since last release fixed empty mesh problem caused by wrong shader index fixed redundant updates caused by false positive shading updates you can read about new features of. The volumetric spotlight looks to be a bit special, as far as octane nodes goes. Octane for blender cryptomattes not creating layers in photoshop by longbongosolo 10 replies 1153 views
The download links, provided on this page, are for studio+ license holders changes since last release updated to blender 4.5.1 added support of octane camera projection and transform nodes added support of geometry group node support in shading system added the toon edge shading kit in the preferences panel I guess you don't need that complex setup after all (i totally missed that node, because i thought it was an script setup for the demo file) Launch blender and from preferences/addon, install the octane for blender addon select file/new/octane default startup quit blender launch blender again now you can use octane on the most current official blender version
The download links, provided on this page, are for studio+ license holders changes since last release updated version number to 30.3 updated to blender 4.4.1 fixes since last release fixed
Orbx exporter cannot work with objects with render mode settings fixed Currently considering same problem… 1st M4 max = 546 gb/s m4 pro = 273 gb/s in my tests on m3 pro 48gb, the bandwidth of 150gb/s was not good for blender realtime rendering, m4 pro 273gb/s is markedly better But it is not m4 max 546gb/s… i think perhaps the 546gb/s 36gb is better for that reason
But also more gpu cores 12 more cores… it’s in a laptop format, so. Using octane v3, cannot find any documentation or tutorials on how to properly use volumetric lighting in blender plugin, best i've been able to do is put a sphere around my camera, with flipped normals, but thats ridiculous and doesnt help when i need to get close to an object (the sphere collides and creates lighting errors.) can someone direct me to where i can get this working properly in. Both octane stand alone and octane blender 2018.1 are stable releases so shouldn't they have the same features
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