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Meta spatial sdk development explore and share insights on meta spatial sdk, ask questions, and address challenges with fellow developers What should i start with? This space is ideal for discussing the intricacies of using meta spatial sdk to enhance applications with immersive, spatial computing capabilities.
I've updated my java bindings for sdk 0.4.2 I would like to take countermeasures against heat The source code can be found on github here
Example code can be found here
Developers using maven (or a maven compatible tool like gradle) can declare a dependency on the following artifact Unity development welcome to unity development, where you can share insights, ask questions, and address challenges with fellow unity developers This forum is ideal for discussing all things related to unity. Think this could be a 2nd or 3rd degree burn and it's on my cheek right where i wear the cv1
How long does a burn usually take to heal lol Tried wearing my cv1, but it's uncomfortable as hell with this on my cheek and might get infected if there's bacteria on the face cover of the rift Ffs, just hope it heals quickly. Now, writing a java wrapper around these classes looks like overhead and just complicated if i could just reimplement this fairly limited codebase
Reimplement would obviously mean almost copy as i would like the classes to have the exact same members (namewise) to make it obvious from the oculus sdk api documentation how it should be.
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